Monday, November 30, 2015

10 ways to maximize students' use of iPads



Here are ten skills that will help you and your students get the most out of their iPads! If your students know how to do these things independently, you will have a lot fewer interruptions during your guided reading/math or during centers.

Update! Here's a Google Slides presentation with these ten tips, including presenter notes.

1. Know what the two buttons do.

You've got two buttons on your iPad. One is rectangular at the top. That's the Power Button. It does a couple of things:
  • Turn off the screen (puts the machine in standby mode). This is important so they can look at you, not their iPad! I teach them they should be able to put "pads down, eyes up," in five seconds or less. Or, as one of my first graders declared, "wrap, slap, in your lap."
  • Hold the power button down for about three seconds, then slide the switch to trigger iPad shutdown. You should have students do this occasionally because sometimes restarting the iPad will help clear out any waiting updates, but don't store them off because that will limit push downloads from ITD. 
The other button is round and at the bottom. This is the Home Button (I affectionately call it the belly button). It also does a couple of things:
  • Press to go to the most recent home screen; press again to go back to the first home screen.
  • Press and hold to activate Siri.
  • Double-tap to see what apps are running (multitasking) and to switch to another app.
  • Triple-tap to switch to Guided Access or another setting you select in Settings -> General -> Accessibility -> Accessibility Shortcut (at bottom) -> Triple-click.
    Some of these, such as inverted colors or grayscale, might be useful for students with learning disabilities. 
If you push both the belly button and the Power button at the same time, it takes a screenshot, which is saved in the Photos app, also known as the camera roll.
If you push them at the same time and hold them down for about ten seconds, you can trigger a force-restart.

The switch on the side of the iPad is blocked by the second generation of covers our district has purchased (the kind with the flappy magnetic cover and not the one with the grip on the back). You can get both functions of this switch, mute and lock-screen, by using the control center at the bottom of the screen, which I call "the tray."

2. Know how to access the tray and what's there.

Unless your students are in a 1:1, they probably won't need the notification center at the top, but the tray at the bottom is crucial, especially:

  • troubleshooting wifi issues by turning off wifi for 5 seconds, then back on again
  • turning bluetooth on when using bluetooth peripherals such as keyboards or speakers
  • resetting AirPlay by turning airplane mode on, then off - they may need to do this several times
  • controlling brightness, volume and lock screen
  • the alarm/stopwatch/timer - this is wonderful for students to keep track of their own time
The search feature is not in the tray, but you can get to it by swiping down on the home screen instead of up. It shows the most recently and frequently used apps. 


3. Swipe out of apps not in use or when returning the iPad.

"Log out of Seesaw, double-tap the belly button and swipe out of all apps" has joined my class cleanup patter. This takes some practice for K-1 students, but it helps keep the iPad running smoothly. Note swiping out of an app does not automatically log them out of that app, so they will need to do that as a separate step.

4. Double-tap and swipe to get out of frozen apps.

When we first started using RAZ Kids, it would freeze on us a lot. Teaching this routine to kindergartners has saved lots of headaches during center time!

5. Allow (or deny) access to the camera, microphone and Photos.

It may happen that somebody at some point ignored a dialog box asking a user if he or she would like to allow access to the camera, microphone or Photos on your iPad. Chances are you do want students using these tools, but if anybody ever accidentally tapped "No," it will present them with a dilemma or sometimes, in the case of the i-Nigma QR code scanning app, a black screen. You can teach them to spot this situation and fix it themselves in Settings -> Privacy. Each tool has allow/disallow toggle switches for each app.

6. Turn on guided access for students who need it.

Guided access lets you lock students into one particular app, or block access to certain aspects of an app. A detailed explanation of how to set up and used Guided Access can be found here. One of my favorite uses of this tool is to set a time limit for students on the iPad. When the timer goes off, it sends them to the lock screen and you must type in a passcode to get back.

7. Turn on assistive touch, aka the "ghost button," and teach students to take screenshots without using the power-belly button combo.

Small fingers often have trouble pressing both buttons correctly to take a screen shot. You can turn on assistive touch (Settings -> General -> Accessibility -> Assistive Touch). Once that is on, they can do the "ghost-box-dots-click" 4-tap combo to take a screen shot.

8. Use dictation to speed up typing.

My young students can't spell "aardvark," but they sure can say it. By using the microphone button at the bottom of the iPad keyboard (and making sure wifi is connected), students can voice-dictate their typing. This is more useful than Siri! They can also learn the names of various forms of punctuation this way.

9. Put six apps in the dock (including a button to your library home page).

The ones there by default don't need to be there. You can even drag entire folders there.

While you can't download apps yourself on the student iPads, you can create an app-like link to web pages. In Safari, go to the web page you want, then tap the Save button (an arrow pointing up from a box), then tap "Add to Home Screen" and then the blue "Add."

10. Turn on shake-to-undo.

We call undo "Mr. Uh-Oh." Kids are delighted to discover their iPad has a Mr. Uh-Oh, too. Shake the iPad vigorously to undo the last action or tap. This should be on by default, but you can turn it off in Settings -> Accessibility -> Shake to Undo.

Bonus! Learn what various swipe gestures do.

This is not necessary, but kids often discover them anyway, and they're kind of cool.

Sunday, November 29, 2015

PD Session: Using QR Codes

I presented an introductory lesson in using QR codes for my staff this week. Here's the link to the Google Slides presentation.

Monday, November 2, 2015

App Review: Adobe Voice



Adobe Voice captured my attention as an elegant, full-featured and simple app for students to get their ideas from their heads and into an electronic medium.



Originally I saw it as a way for kids to retell a story, but the more I looked at the possibilities, the more genre opened up to me. Memoirs, small moments, biographies, how-to, instructional texts, all about... the applications are almost literally endless.

Creations can include photos and icons that may be searched for within the app. The photo filter is minimal, but students can also add their own photos. This is what I would do with younger students, give them access to an existing folder of work, and have them create from that.

When I created a review, I worked from a script, but it was so easy to edit and change on the fly that I had no trouble fitting my words to the frame of the story. Each screen's sound is recorded individually. I found I got much better sound quality when I plugged in my headphones with their microphone attachment.

Adobe Voice provides a very interesting framework with words and phrases to help students tell their story as they go. This was distracting to me, and probably would not aid younger students, but I can see how adults and high school age kids might like it.

One of the most useful things about Adobe Voice is how it saves to the Adobe Creative Cloud. I was annoyed, but not limited by occasional crashes of my old, slow iPad, because all the things I was doing were instantly saved to the Adobe Cloud and I lost nothing. I had to create an account in order to use it, but it took literally minutes.

Teachers need to be aware of privacy ramifications of saving to Adobe's cloud. Adobe requires that teachers of students younger than 13 create accounts for their students' iPads. Older students can create their own Creative Cloud accounts; younger students will want to stick to saving to camera roll, which is thankfully now part of the app. Privacy settings indicate that Adobe does collect information while people are using the app but that the app does not retain content, so uploaded data can be washed away after it is used. You can modify some privacy settings within the app to prevent Adobe from collecting some (but apparently not all) data while the app is used.

It also seamlessly connects to Dropbox, which was a huge boon for me. I searched in advance for the photos I wanted and added them into my Dropbox folder on my computer. Teachers can connect a classroom Dropbox to students iPads and let their students draw on media right from their own collections. You can also share your creations directly on Twitter, Facebook, Vimeo and other web sites.

Here's the Adobe Voice story I created in about an hour (while writing this post): https://voice.adobe.com/a/XyAJ0/
You can also view my post about it on Twitter or on Facebook.

I would recommend this app for grades 3-12 for creating stories independently, and grades K-2 for doing it with help. A written script might make it easier for fluent readers, but everybody else might just want to talk into the microphone and see what comes out. Pair with Dropbox and an Adobe ID for easiest access, and Twitter, Facebook or Vimeo for easiest distribution.

More resources for educators:

Wednesday, October 14, 2015

Using QR Codes in the Classroom

Our iPads now have a QR code reader called I-Nigma. It's a very simple app that scans QR codes and sends students to the information coded within. A QR code can hold text, a link, a picture, a video -- pretty much anything. Try scanning this one:



There are free tools on the Internet to make QR codes, such as QRStuff. A really easy way to make a QR code for a link is to use Google's URL shortener, Goo.gl to create a short URL. Then paste the URL into the location bar (control-V), add the letters .ql and press return. Ta-da!


Tuesday, September 1, 2015

Suggested K-2 iPad app additions

In an effort to start the year proactively with our new iPad carts, as well as our classroom iPads... following my weeks of tech PD this summer, there are a few iPad apps I would suggest we add ASAP. Some of them will improve accessibility for students, and some are tools for very young (non-reading) students to use right away. These are the ones I want to request initially. They are all free.  

Seesaw - the best K-2 portfolio app so far, I have PD materials for this from the company!
I-Nigma - a QR code reader, this eliminates the need for students to have to type in URLs and is incredibly valuable
Geoboard - a simple geoboard app
ABC Magnetic Alphabet - a simple magnetic letter app, speaks words as they are built
Kodable
Daisy the Dinosaur - both of these are coding apps for K-2, to build on our Hour of Code experience
Adobe Voice - an awesome app for making stories, voice/pictures, saves to camera roll (crucial!)
Adobe Clip - for making videos, this is MUCH easier to use than iMovie (but iMovie is still useful for its Trailer-maker)

I would also advocate finding funding for a few apps this year, including LetterSchool, a handwriting app (vetted by our OT folks, works with HWT) and Book Creator, a spectacular award-winning book writing/publishing app

Monday, August 31, 2015

Tech Tidbits for back-to-school PD

A guide to using Google Drive on the iPad
Recording video to the Google Drive

Chromebooks 101: What's All the Fuss About? 
Chromebook Classroom
Typing games on the web

When you feel ready - getting started with Google accounts:

  • Have students practice copying their username as handwriting practice. 
  • Later, practice filling in letters or chunks missing as bellwork. 
  • Show students the non-letter parts of their login on the keyboard and how to type them (@ and . )
  • Have them type their username several times in KidPix or another application that does not require a login. Use different fonts to make it fun. Have them create their own practice login card. 
  • Demonstrate logging in on the iPad and on the computer using the projector. Show how it's different.

Monday, May 18, 2015

Coding apps for early elementary

Loved Hour of Code and don't know what to do next? Here's a review of four stand-alone coding apps for younger coders on the iPad. Thanks to Thomas Idzikowski for his professional assessment!

Daisy the Dino (Free):
Challenge goal based interaction. Single object (Daisy the Dino) programming. The methods and properties are all entered sequentially to solve a challenge given. Simplistic click and drag interface, no debugging. Good for 4-6 yo.

Kodable/Kodable Classroom (Paid - Account based):
Challenge goal based interaction. Single object programming which introduces successively more complex objects and motions. Basic procedural programming constructs are taught - branching, looping, etc... Click and drag interface. Some tutorials and a crude debugging system. Good for 5-8 yo. 

ScratchJr (Free):
User defined goal based interaction. Multiple object (Characters) programming. Children define scenes they want the characters to act out. Basic procedural programming constructs are taught - branching, looping, etc... Click and drag interface. Good Sprite (Character) editor Multiple projects can be saved by each user. Well composed guides for learning about the interface and the types of programming blocks. Good for 7-12 yo.

Tynker (Free - Account based):
User defined goal based interaction. Multiple object programming. Users can create their own games and review existing games to learn basic programming skills needed to produce their own. Very attractive interface. Children can learn at their own pace in a self contained, engaging environment. It's like playing a videogame with increasing skill levels. The Sprite editor is the most advanced I've seen for this level of app. Many important aspects of game creation are covered: Tracking, Drawing, Sound, Animation, Randomization, Constraints, etc...Great for 7yo+